How Can I Grow in the Museum Education Field

Originally on Medium, November 30, 2017

Museum education has been a passion of mine for a long time, and I continue to find opportunities to develop my career. One of the most important lessons I have learned in my career is to connect with other museum professionals since we learn best about the field when we talk with others who understand the field. After Thanksgiving weekend, I attended a professional development program on museum education career. The program I attended was New York City Museum Education Roundtable’s (NYCMER) Career Growth in Museum Education located at the Brooklyn Historical Society. I was inspired by the NYCMER Career Growth in Museum Education program to think more about my museum education career and how I could move forward in my career.

I reflected on how my museum education career has been going since coming to Long Island, and while it was not easy I learned so much so far from this experience. After I began the next phase of my career on Long Island, I learned that I needed to know more about the administration side of the museum realm in addition to doing well as a museum educator. Since then, I was able to learn more through experience on the job and professional development. It is especially not easy to move forward in the field when there is so much that needs to be improved on to help me and my colleagues stay in the field; I seize opportunities when I can and find ways to utilize my skills to be a better museum professional. We need to find a middle ground in our field that will help us fulfill our personal needs in addition to our professional needs. These were the thoughts I reflected on as I participated in the NYCMER program.

While we were in Brooklyn for the program, participants listened to presentations on what is inspiring museum workers to leave the field and had the opportunity to contribute in small group discussions.

Claudia Ocello, who co-authored the blog post I referenced in one of my previous blog posts called “Leaving the Museum Field”, discussed some of the results Ocello, Sarah Erdman, Dawn Salerno, and Marieke Van Damme found in the survey. Ocello began her presentation with the question: Why are great museum workers leaving the field?

She shared information that was included in the blog post including results from the survey that addressed the question: what could museums do to get you to stay? According to the results, 51 percent of those who participated in the survey said better pay would encourage them to stay while more support (i.e. more staff, budget, and projects) and advancement opportunities tied at 23 percent. Other responses survey participants stated to answer the question included having paid internship opportunities (one percent) and benefits (13 percent). These are very important responses because there are not many opportunities for museum professionals to be able to support themselves during this poor period in our economy.

During the presentation, Ocello pointed out that our field is not alone in wanting to change our current financial situation. She revealed that she found in a national survey on the ladder website that 71 percent of people in our country are actively looking for another job. While we are not able to have immediate results, there are things we need to do and work on now.

Ocello stated that we need to as individuals and what museums as institutions need to do to maintain a healthy work environment. As individuals, we need to take care of ourselves, be realistic, and give ourselves credit for the work we do. This is really good advice since we do have a hard time remembering that. I especially sometimes forget about this advice. I get involved in so much that a lot of times I wonder how exactly I am going through my day and getting things done.

Our institutions should also encourage its museum professionals to take advantage of professional development opportunities and mentorships for all levels in the field. We can learn so much from these opportunities not just for the museum professionals’ benefit but can also help museums get inspired to revitalize programs, exhibits, and well-being of the collections. It is also important for museums to look critically at benefits, pay, and work/life balance as well as committing to diverse hiring. Museums need to find a way to keep their professionals in a healthy work environment that will assist them in their well-being since if we keep overworking with less support from our institutions it will be harder to encourage us to stay working in the museum field. Also, museums should reflect on the fact we live in diverse communities and our institutions should be able to represent our communities by bringing in more diverse museum professionals onto our staff and board.

After the presentation, we participated in a small exercise to see what position title is based on the bullet points in the job descriptions. We were also given the opportunity to meet with one or more of the group facilitators to talk more about career growth and sought advice. I had the opportunity to participate in a group discussion facilitated by Daniel Zeiger who is the Assistant Director for Children and Family Learning at the American Museum of Natural History. While we asked questions and shared our experiences Zeiger told us about how he ended up in his position, and gave us some advice on career growth.

Some of the advice we heard include being able to understand museum operations such as finances and strategic planning. Another bit of advice is to seize for opportunities. Since taking on more responsibilities at the Maritime Explorium including financial operations, I thought it was great advice because by working on museum operations in addition to on education I became more aware of how my work as an educator contributes to the larger operation of the museum. Also, by being able to have a number of additional skills more opportunities will open for us to show ourselves and our museums what we are capable of. We should be able to learn from each other and help each other move our field, as well as our personal wellbeing, forward.

What do you do to help your career grow? What professional development programs do you participate in? How do you feel about your own career growth?

Resources:
http://labs.aam-us.org/blog/leaving-the-museum-field/
https://www.theladders.com/p/25789/majority-unhappy-at-work

Planning Education Programs: The Significance of School Program Registrations

Added to Medium, October 12, 2017

One of the important parts of planning education programming in museums is the school group registrations. Early in my career, I had limited knowledge of the registration process since I was still learning more about the education part of my role. I always understood the significance of managing registrations for school programming, and continue to learn more about the registration process as I move forward in my career. We determine how many materials are needed for school programs, how many staff or volunteers are needed for each program, and when the space is needed for school programs by using the number of registrations we have in the school year. Before the discussion of registration is addressed, there are also many steps education departments in museums take when booking programs for the year.

To effectively have a smoothly run educational department, an organized system has to be in place for every step in the process from conception of programs to the delivery of the programs. I especially learned more about the significance of each step while I was the Long Island Museum, and learned their process. Each museum have similar and different processes depending on the size of the museum and funding, however I am more familiar with the processes of the museums I have worked and currently work in so I am able to explain the process based on my experiences.

When museums plan for educational programs (public school, private school, homeschool, camps, etc.), education departments use educational standards teachers use for their own classrooms as well as materials available from their museums. Once the programs are planned, a marketing plan is organized and executed to be sure local schools and other schools within the region are familiar with programs museums can offer.

Collaborations between the education department and communications department is vital in delivering the museum’s options in educational programming. The layout of the programs not only has to be visually appealing but communicate accurate information about the programs. Once the final decisions are made, the brochures are distributed and other promotions are shared on the museum’s website and social media outlets.

As the calls start coming in for registrations, an organized system is very significant to keep track of school groups. Documents are filled out with information on what schools are interested in visiting, the name of the teacher signing up for the program(s) as well as contact information such as phone number and email, the approximate number of students participating, and the program(s) he or she is signing up for. Teachers and other leaders are most likely to register months in advance whenever they have the time to register so museum education departments need to keep this in mind when completing the registration process and sending out reminders.

Also, an arrangement for payments is made ahead of time so the education department knows how the school is paying for the deposit and/or program fees. Education departments a lot of times know beforehand which payment method schools prefer especially if the schools have signed up for programs in the past.

Once the information is written down and saved in a Word document, the information is indicated on the calendar so the entire museum staff knows what is expected. Education staff also make sure that reminders and special instructions (directions and expectations for the programs) are sent to the teacher, or whoever is the main contact for the registration process. When the day arrives, museum education staff arrange to run the check-in process as smoothly as possible to have the students participate in the allotted time for the program(s). It is also important to be as flexible as possible since things do happen that may prevent school groups from arriving on time so having an efficient check-in process is especially helpful in these cases. I have personally went through this process a number of times as a museum educator.

The process I am most familiar with is using the G Suite, also known as the Google Apps, and keeping track of the information on Microsoft Office documents. G Suite has a couple of items such as Gmail and Calendar for communication; Drive for storage; and Docs, Sheets, Slides, Forms, and Sites for collaboration. When I was at the Long Island Museum, I used the Google Calendar to not only make note of what dates schools are interested in coming but also learn about what is going on in other departments at the museum since it is shared by the whole museum staff. Once I received the required information, I made a notation on the Google Calendar to show the school, number of students and the grade level, and the program they are interested in. Also, I make sure all of the information is filled out in the form created on Microsoft Word including contact information of the main teacher who signed up for the program or programs.

Meanwhile at the Maritime Explorium, I continue to learn about how the G Suite is used among the rest of the staff. The G Suite is used for more that registrations for school programs and other programs such as birthday parties and workshops. It is used to send emails and keep track of instructions for programs such as set up and the constructivist lesson plan.

While learning and recalling the registration processes used, I did a little research on my own about other software available to assist in organizing reservations.

There is a company, Double Knot, which creates software that provides online solutions for various administrative tasks especially online management of events, programs, memberships, ticketing and admissions, facility reservations and online fundraising. Their focus is to make sure museums and other non-profit organizations spend more time on delivering their missions.

Double Knot has a field trips and mobile classroom reservations online booking software designed to create an availability calendar that reflects even the most complex schedules in addition to support for blackout periods and flexible scheduling by day, week or month. It also displays a searchable reservations calendar that lets individuals begin the booking process with a single click. The software provides a way for museums to accept both online and offline payments for programs. Also, this software provides a simpler school group check in process by scanning a single group ticket.

When teachers book with museums that use this software, each reservation can trigger an email to the education department staff so they can call to touch base, learn more about the group, and answer any questions. Then those who complete the reservation would receive an automatic confirmation with all of the information needed especially museum staff contact information and any special instructions for them to follow prior to the trip.

By figuring out the best way for one’s museum to run the registration process, the education departments will be able to effectively fulfil the educational component of their museums’ missions.

What software or process do you find works best for your museum or organization? Has there been significant changes in how the registration process is done when and if your organization switched?
Resources:
https://gsuite.google.com/
http://www.doubleknot.com

Museum Education’s Canon: A Focus on Museum Education in Historic House Museums and Science Museums

Added to Medium, October 5, 2017

The September edition of Museum Education Roundtable’s Journal of Museum Education attempts to answer the question it presents throughout the Journal : “Does Museum Education Have A Canon?”

To answer this question, one has to keep in mind that it is not easy to come up with the definitive definition of museum education cannon. There are many different types of museums that exist in the field, and various things that they focus education programming on. All museums have this in common: museum education departments have the challenge of figuring out the right balance of taking into consideration visitor wants and their highlighted objects and/or exhibits when planning their programs.

Journal of Museum Education “Does Museum Education Have A Canon?” has a number of articles discussing the main topic. For instance, Hannah Landsmann’s “Who’s Speaking?” describes the development and implementation of a program at the Jewish Museum in Vienna called “Enfach so? So Enfach” or “It’s that easy? Yes!” students are asked to photograph works that interest them, either because they like the works or because they do not; the program allows students to be the arbiters of what is a central and important object for discussion, shifting the valuation of objects to the visitor-oriented action.

Merete Sanderhoff’s “The Canon, the Web, and the Long Tail” discussed about releasing images of artworks into the public domain that creates a new possibility for the public to challenge the canon or create their own based on access to previously inaccessible images. This means that what people find both interesting and useful is defined not through art educators nor curators but through their own engagement with the works.

Carolyn Halpin-Healy’s “Well-Chosen Objects Support Well-Being for People with Dementia and Their Care Partners” discussed a series of programs called the Arts & Minds programs which aim to promote the well-being for people with dementia and their care partners. Ultimately, the choice of artworks for both contemplation and dialogue is contingent on intersecting criteria that also take into account symptoms of dementia, accessibility, participant interests and the inherent qualities of the art.

As seen in the previous examples the main focus of this edition was on art history canon, but the guest editors did point out that the questions posted in the Journal extend to other museums as well as art museums.

My experience in the museum education field provides some examples that answer the Journal’s question. I have some experience in the art history field but my main experiences have been in historic house museums and a children’s science museum.

An example of working with art history in addition to 19th century history is my work at the Long Island Museum. Like what was discussed in Halpin-Healy’s article, the Long Island Museum has a program that focuses on engaging individuals with dementia, Alzheimer’s, and other mental capacities called In the Moment program. Each program encourages discussion which inspire participants to remember their past memories. The programs are adjusted based on the what is on exhibit and what the groups are interested in. For instance, a group may be interested in visiting the museum’s Carriage Museum to learn about the parts of the carriage by feeling the parts and discussing what they see, and they use the things that inspire them to discuss about their own personal past.

While I was at historic house museums in Connecticut, each of the historic house museums find the balance between the focus on objects and appealing to visitors. There are many historic house museums in this country, and each one has to figure out how to adapt to visitors needs using the objects in its collections. For instance, Stanley-Whitman House in Farmington, the Butler-McCook House in Hartford, and Noah Webster House in West Harford have unique narratives that tell a piece of Connecticut history.

Each location has objects displayed in their rooms that illustrate what life is like in the past. The discussions in group tours and school programs encourage visitors to not only engage with but to also make connections with the exhibits and activities that will make the experience personal. A lot of ways that are used in history house museums, especially the ones I worked in, used period costumes to help visitors step back in time to understand history on a more personal level.

Stanley-Whitman House, a living history center and museum that teaches through the collection, preservation, research, and dynamic interpretation of the history and culture of early Farmington, programs focuses on colonial history using objects in the rooms. Each museum teacher wears period costumes while using items such as cookware to describe what individuals in the 18th century ate especially in Farmington.

Butler-McCook House is the only 18th century house standing on Main Street in Hartford, and is a time capsule that preserves Hartford’s history and the family’s history. While the house primarily focuses on the McCook family during the late 19th century and their artistic and intellectual interests, the school programs are adapted to the needs of the visiting groups. Public group tours and school groups that walk through the house are encourage to discuss their personal experiences of hanging out at home and they learn more about the McCook family lifestyle at home which would create personal connections to the history presented in the home. Visitors understand the similarities and differences of what home life is like between themselves and the McCook family.

Noah Webster House engages citizens by preserving and sharing history, promoting literacy and advocating greater cultural understanding. School programs focus on both 18th century American history and the history of Noah Webster who created the first American dictionary by using objects to immerse themselves in what life was like in 18th century West Hartford (or West Division as it was called then).

Science museums also have to address museum education canon in their programming. At the children’s science museum I work in, Maritime Explorium, we encourage students and visitors of all ages to participate in hands-on activities and projects. that promote STEAM (Science, Technology, Engineering, Art, and Mathematics) learning. Each week has a different main focus that encourages children to experiment, have fun, and learn the connections of these activities to the understanding of STEAM. For instance, one of the focuses was the science of harvest that focused on apples.

In this focus, apples are used to create star prints on paper using paints. Also, kids experiment with the browning process of apples. Kids use different liquids such as lemon and lime juice to see how well they can prevent apple slices from turning brown, and therefore make the apples last longer. By using apples, kids not only have fun with apples but also understand how the preservation process can be used to make fruits last longer.

Based on my experiences, I would say that museum education does have a canon. Museum education canon focuses on making educational experiences not only engaging for visitors of all ages but make a lasting impression that encourages return visits.

How would you answer this question: does museum education have a canon? What examples have you seen in museums that prove museum education does (or does not) have a canon?

Museum and School Partnerships: Why They Are Important for Education

Added to Medium, September 21, 2017

To provide educational opportunities for students of all grade levels and abilities, museums and schools can benefit from forming a partnership with each other. As museum professionals know well, museums provide various resources for individuals of all ages. This is true for P-12 students who attend public, private, and home schools.

When museums and schools form a partnership, they will be able to help each other fulfil their goals and needs in education. Schools can benefit from this partnership since museums provide examples of how schools can broaden their approach beyond the narrow focus on academic work.

According to Evie Blad in her article “Scientists to Schools: Social, Emotional Development Crucial for Learning”, the social, emotional, and academic development are significant and central to students’ learning. Students must develop various skills that will be useful for the world outside of the classroom. For instance, the skills students need to be successful in the classroom and in life can be grouped into three areas: cognitive skills (beliefs and attitudes that guide one’s sense of self and approaches to learning and growth), emotional competencies (enables them to manage emotions and understand others’ emotions and perspectives), and social and interpersonal skills (enable them to read social cues, navigate social situations, resolve interpersonal conflicts, and to demonstrate compassion and empathy toward others).

Museum programming not only allow students to participate in activities that assist in understanding of academic materials in the classroom but the programming offer ways for students to develop the skills necessary to effectively integrate social, emotional, and academic development. In the museum programs, especially in historic house museums and museums I have worked and currently work for, they encourage students to understand their own capabilities and develop those skills to improve their knowledge.

Also, museum programs can show students opportunities to make emotional connections to narratives presented in exhibits. In historic house museums, for instance, museum educators share relatable stories of the people who lived in these houses through programming they will be able to identify with them. Museums can also educate students on making emotional connections through the programs that help them serve the community.

Maritime Explorium, for instance, has a program that not only teaches students how to build catapults to launch items (to measure distance) educators encourage their students to bring home their catapults as well as clay balls with native plant seeds inside to launch them into the dirt. By launching the seeds, they will help keep their environments healthier.

Educational programs in museums also encourage students participate in activities that encourage them to use and develop social as well as interpersonal skills. Students are encouraged to gather into groups to use teamwork to accomplish activities in the programs. Museums and schools can benefit from a partnership by creating opportunities for students to be inspired.

Students have opportunities to develop a lasting interest in museums. It is especially important to encourage young students to appreciate what museums have to offer. Anne Forgerson Hindley’s contribution to Alliance Labs, “Why Museums Should Care About Young Children”, went into details about why museums are focusing more on attracting early learners to these institutions. For instance, museums allow children to explore their interests through outlets including authentic objects, hands-on exhibits, and activities.

When the students explore their interests, they are able to express their creativity and their generous willingness to share their ideas. Museums offer programs that create these opportunities to express their creativity. As educators encourage their students to visit more museums, museums subsequently have an increase in serving their communities better and create more robust experiences for visitors of all ages.

The more times students visit museums for their programming, the more they are likely to develop their education that will make them more informed as well as well-rounded individuals making their communities better for the future.

For parents, guardians, and chaperones, how have your children’s experiences in museums made an impact on them as individuals? What examples can you share about museum-school partnerships that worked in your institutions? Please share your thoughts on museum-school partnerships.

Referred to in the Blog:
http://labs.aam-us.org/blog/why-museums-should-care-about-young-children/
http://blogs.edweek.org/edweek/rulesforengagement/2017/09/scientists_to_schools_social_emotional_development_crucial_for_learning.html

How Education Supplies Are Significant in Museum Programming

Added to Medium, September 14, 2017.

Supplies for programming in museums are endless and are selected based on the needs of each program. There are various ideas for museums to create school and public programs from, and they are based on each institution’s missions and educational goals. Since there are different ways educators can plan their school and public programs within their missions, we have to plan what supplies and how much supplies are needed as they plan the programs.

For instance, if a historic house museum focuses not only on its history and the family that lived there but also focus on serving the community, programs are planned to support the study of history and connect with members in the community to be relevant in its community.

School program supplies include but are not limited to paper, pencils, markers, crayons, paint, scissors, color pencils, and ink. Public program supplies include but are not limited to supplies used in school programs (depending on what program is planned for what audience), food, drinks, cups, and plates. The previous examples are supplies I have personally used, and have been in charge of the supply inventory in my career as a museum educator.

Depending on what an education department needs, many stores provide the typical supplies needed. If the programs require specific items not found in stores, there are places that museums partner with to provide materials needed. At the Long Island Museum, for instance, they had school and other children’s programming that allow them to pretend to turn over hay outside the barn on the Museum’s campus; the education staff travel to a farm stand that sells hay, and makes a purchase that should last throughout the school year.

An important issue in education programming museums have to address each year is funding for these programs. It is also an issue that educators faces in the school system.

I came across an article from Education Week called “Teachers Spend Hundreds of Dollars a Year on School Supplies. That’s a Problem.” Written by Ann Ness (executive director of the Minneapolis-based nonprofit AdoptAClassroom.org), the article discussed how teachers have spent a lot of their own money to provide the supplies needed for their classrooms. According to Ness’ article, a survey of more than 1,800 public and private school teachers conducted in the 2015-16 school year stated that the average American educator spends $600 of their own money every year on basic supplies and they not only cover typical staples such as copier paper or colored pencils, but also go toward clothing and personal hygiene necessities for students who need them. Ness argued that educators need to have a better way to be able to have plenty of supplies for their students, and the students and parents need to urge their local school districts and state legislatures to adequately fund education that is able to provide supplies for students in need.

This article made me think about how this fact also applies to museum educators who need to purchase items for their programs. For each year, education departments in each museum have to figure out funding for education supplies.

Like educators in public and private schools, many museum educators use the money out of their own pockets to support the programs. At Connecticut Landmarks, for instance, one of my former co-workers would purchase food such as cookies and vegetables for the Cultural Cocktail Hour program that promotes local artists’ works. It is also possible for museum educators could be reimbursed for their purchases especially when there is room in the budget to reimburse them.

Whenever a museum educator purchases items for the program or programs, a receipt is saved so the director of the education department or executive director would sign off on the purchase and provide a check to give to the museum educator. To provide the funds to reimburse the education staff, the education budget includes an amount that has to be spent on supplies and should be enough to provide a part in the budget to give money to educators that purchase items for the museum.

The majority of the funds that support museum programming, and on a larger scale to keep museums running, come from grants that museums have to apply for each year. In each grant application, museums have to address what they hope to accomplish when they receive the funds. When they applied for grants they have previously received funds from, museums must address how much they have accomplished with the grant in the previous year(s) and how the grant would be essential for the upcoming year. This is an understanding that was reaffirmed while I was assisting the executive director at the Maritime Explorium on part of a grant application to keep the museum running programs for visiting children.

To be able to successfully run programs that make an impact on our audiences, we need to be able to get access to supplies.
What supplies do your institutions use for your programming? Are there other ways your organization or institution find funding for programs?

Here is the link to the article I referenced in this post:
http://www.edweek.org/tm/articles/2017/08/02/teachers-spend-hundreds-of-dollars-a-year.html?cmp=eml-enl-eu-news2

How to Make Educational Programs Accessible?

Added to Medium, August 31, 2017

Museums prepare school programs for the upcoming year, and we figure out how to make these programs accessible for all students of various capabilities. There are different ways museums have developed programs that are accessible for all learners. For instance, museum programs are developed to be easily adapted to all ages and capabilities. Another way is specific programs can be developed to be geared towards specific capabilities. Many museums have a combination of programs geared to be easily adapted and towards specific capabilities.

 

It is important to be able to have different types of programs that can be adapted to all individuals with various capabilities as well as those geared towards different capabilities because each individual learns in different capacities and there should not be limitations to what they can participate in. Also, not many museums have the resources to create costly programs geared to people who need to learn in different ways including, not limited to, those with visual impairments, hearing impairments, and memory loss.

 

I learned additional information about accessible programming at this past year’s New York City Museum Educators Roundtable (NYCMER) conference. The theme of the conference was “Inclusivity: From Within & Beyond”, and it was located at the School of Visual Arts.
When I was at this past year’s NYCMER meeting, I attended a session that discussed various accessibility programs. This session was called “Resource Workshop: Designing Accessible Materials”, and it was presented by Miranda Appelbaum (from the Lincoln Center for the Performing Arts), Lara Schweller (from The Museum of Modern Art), Beth Ann Balalaos (from the Long Island Children’s Museum), Ellysheva Zeira (from the Lower East Side Tenement Museum), Charlotte Martin (from the Intrepid Sea, Air & Space Museum), Emmanuel von Schack (from the National September 11 Memorial & Museum), and Roberto Chavez (from the New York Transit Museum). It was a workshop in which I participated in various micro-workshops where I learned more about designing social narratives and visual schedules, tactile objects, training resources, and digital resources.

 

During the Resource workshop, the presenters handed out various documents to assist participants in learning about how to create our own programs. For instance, one of the handouts we received was called “Creating Resources for People who are Blind or have Low Vision”. On the handout, it gave advice on verbal descriptions including having a plan in which the programs provide a verbal description interwoven with a story; use specific words in the description including composition, color, texture, pattern, and relative size; and be able to choose a few important features and consider the best way to order the information to not overwhelm the audience.
The handout also shared the best practices for objects. According to the handout, the best practices for objects are show and tell, give clear instructions, connect to the object’s physicality by asking the visitors feel an object’s weight and texture for instance, set a time limit with the kids, and be selective. There was also a DIY Object Ideas section in the handout that provides ideas to assist in teaching these programs.

 

These ideas include the use easy to find craft/household supplies including puffy/fabric paint, plastic lace, and restaurant squeeze bottles, jars and mesh (for smells). Another idea on the handout was to check out the Lighthouse Guild Shop where it has items such as bump/locator dots which can be used for all sorts of things and ‘High Mark’ tactile pens. One of the most important advices the presenters and handout provided was to not be afraid to try new things since one can always ask for feedback from participants with new methods and materials.

 

In addition to programming, it is also important to be able to provide resources easily accessible for all visitors. One of the ways to provide resources easily is an accessible website that make accessibility information easy to find on your institution’s homepage; it is also important to include a statement about your institution’s accessibility commitment, highlight the resources your institution provides, and to keep your website up-to-date with accessibility web standards.

 

Also, it is important to have visible signage about accessibility features visible to the public. In addition to visible signage, it is especially important to train staff to share information about accessibility features and to train staff with disability equality awareness in mind.
There should also be universal options provided for visitors when they come to the museums or institutions. In other words, it is important to integrate accessibility into every museum resource, to make accessibility options available to all users when possible, and to create kits and content for exploring exhibitions and object information in different ways. It is also important to opt for a Universal Design for every individual to be able to use to comprehend the material museums offer.

 

There are ways to have cost effective programs for accessible programming.

 

At the Long Island Museum, for instance, there is an In the Moment program that uses limited resources to educate individuals with Alzheimer’s, dementia, and memory loss on the museum’s collections as well as help them with their memories. Each booked program is changed depending on which exhibit a group is interested in seeing. For instance one program would be interested in viewing an exhibit in the Carriage Museum building while another group would be interested in seeing the latest exhibit in the Art Museum building.

 

When the program is booked for inside the Carriage museum, various props representing the parts of a carriage from the collections are shared with participants. By allowing the participants to feel the props they will be able to begin to understand the significance of these items. For instance, they understand how heavy the materials made for the carriage and why these materials have to be the best quality.
In the Art Museum, some participants viewed the Long Island in the Sixties exhibit. Songs from the 1960s were selected and downloaded based on the different parts of the exhibit. They were also able to sit and look at pre-selected displays to view and discuss about. During both experiences, participants were able to bring pictures home of what they saw at the museum to share with loved ones and inspire continued discussion about what they saw during their visits.

 

Both types of In the Moment programs encourage participants to discuss what they see and remember from the past. When asked questions, participants share sometimes personal memories and observations. The purpose of these activities is to inspire them to talk and interact with their surroundings.
As we continue to keep up to date on accessibility standards, we should also be able to appeal to a wider audience through programming accessible for all types of learners.

 

What kinds of accessible programs have you learned about? Are there any methods that your institutions have practiced? What worked and/or what were the lessons learned from those experiences?
Announcement: On my website, I have included more resources especially about how to prepare for natural disasters and museums reactions to Hurricane Harvey. Take a look at https://lookingbackmovingforwardinmuseumeducation.wordpress.com/resources/articles-I-am-reading/

What I Love the Most About Being a Museum Educator

Also posted on Medium, August 10, 2017.

As the school year approaches, I reflect on my experiences as a museum educator from previous museums in addition to the museum I am working with now. My career in museum education so far has been a rewarding field not only because I am surrounded my interesting material but I have the opportunity to translate that knowledge to audiences of wide age ranges. I have been recently asked by one of the parents I was talking with at the Maritime Explorium the following question: What do you love the most about being a museum educator?

When I told her my answer, I kept thinking about my experiences so far as a museum educator and thought I would share some of them here.

All of my experiences have included everything I love about being a museum educator including:
1. Interacting with kids: I love hearing from them about what they learned as well as what they can teach me. When I talk with them, I can see in their expressions how much they enjoy what they are hearing and doing. Also, I love that I have the opportunity to reach out to various age groups rather than only one age group.

2. Bringing their lessons to life: I enjoy being able to show them how the lessons they learned in the classroom can be applied outside the classroom. One of my favorite ways is being able to dress in costume to portray an individual from a time period to show how this person lived back then.

And

3. Leaving an impression: I also feel that if I hear kids say “I want to come back here again” or “I don’t wanna go” I know that I have done a great job showing them how fun and informative visiting the museums can be.

To explain the examples of what I love about being a museum educator, I would start with my most recent experiences then share some details from my previous experiences.

At the Maritime Explorium, I assisted in teaching a couple of library workshops at the local library for young kids and for third grade students. Young kids learned about archeology by digging through small sandboxes finding treasure. The second workshop was learning about how bridges are built and how they are supported. I love seeing the look on the kids’ faces when they learned something new and when they are enjoying the time they spent on these projects.

I also teach different activities during Maritime Explorium’s public hours. One of the summer activities I taught was making balloons into various items and making balloon rockets. While I was teaching these activities, I also was showing one girl how to work on other projects including how to turn a light bulb on only using a battery. After teaching her the activities and projects through the constructivist approach, she decided to go back to the balloon station to make stress balls using balloons and rice from the rice boats. To thank me, she gave one of them to me as a thank you for helping her. This was one of my top moments that made me love what I do as a museum educator.

I look back on each of my experiences, and I think about how many students I have had a similar impact I have had at Maritime Explorium.

My love for being a museum educator began during my summer internship at Connecticut’s Old State House in Hartford. I had the internship while I was at graduate school in Central Connecticut State University. I was able to get an internship at the Old State House after I interviewed Rebecca Tabor-Conover, Public Programs Coordinator, for my Introduction to Public History course.

On my first day of my internship, I assisted with a group of 140 elementary school students from kindergarten to second grade. One of the activities I worked with the students on was the I Spy program. In I Spy, the kids created and designed their own spy glass using paper towel tubes and designed them using whatever materials they could use such as markers, color construction paper, and stickers. Once they were completed, the kids walked around the Old State House and used their spy glasses to “spy” what they see in the museum.

I enjoyed seeing the look on their faces when they saw so many things they have never seen before and not expected to see in the museum. For instance, there was a recreated Museum of Curiosities inside one of the rooms on the second floor of the Old State House that featured a two-headed calf. Then they also pointed out various things they noticed including the tall original Lady Justice statue which used to sit on top of the Old State House.

While I was in graduate school, I became a museum teacher at the Stanley-Whitman House. I taught school programs between kindergarten and fifth grade, and these programs taught them about 18th century American history as well as Farmington history. What I enjoyed the most was seeing the students’ faces, especially the kindergarten students, when they arrive at the museum as well as while they explored the house with me. As a museum teacher, I dressed in costume to portray an 18th century woman that will explain through object-based and inquiry-based methods.

I also joined Connecticut Landmarks’ Hartford properties, Butler-McCook House and Isham-Terry House, to provide public tours and teach public programming. One of my favorite memories of working with kids was during First Night Hartford programs. The most recent one I had worked on included a craft activity in which kids made samurai helmets using gift wrapping paper and string to wear during the New Year’s Eve parade in downtown Hartford. I also enjoyed seeing the look on their faces when they saw the real samurai helmets that are in the Butler-McCook House’s collections; they thought it was so cool to see those helmets, and it is one of the unique features of the Butler-McCook House.

After I graduated from graduate school, I joined the Noah Webster House as a museum educator teaching students about West Hartford history, Noah Webster, and 18th century American history. Like while I was at the Stanley-Whitman House, I also dressed in costume to bring history to life. Depending on the program, I either simply dressed in costume and taught students through object based as well as inquiry-based methods, or I portrayed a woman who lived in West Hartford (or West Division as it was known back then) during the 18th century named Deborah Moore Kellogg who took control of her property after her husband died in a farming accident. When the program called for students to pretend to be individuals from 18th century West Division, I portrayed Deborah Moore Kellogg while we worked on chores such as cooking recipes in the kitchen and carding wool. I demonstrated cooking over a hearth, and the students love not only preparing the recipes but they also love watching me put the pots and pans over the fire to cook the recipes.

Once I moved on to the Long Island Museum, I occasionally dressed in costume to demonstrate life on 19th century Long Island. I wore a costume to dress as a schoolmarm, a teacher who taught lessons including reading, writing, and arithmetic in one-room schoolhouses. Every time I demonstrated lessons for the students, they were very excited about not only for writing the lessons on slate boards (small chalk boards) but also for 19th century games children back then played.

As I continue my career in museum education, I hope to continue inspiring students to not only learn about the materials the museums have but also to return to the museum to continue to play and learn. I leave these questions for you all to ponder:

What do you enjoy the most about your career? Do you have favorite stories from your museums/organizations?

 

How Museum Can Gain Visitors’ Attention through Educational Programming: Homeschool and Other Non-Traditional Programming

Added to Medium, August 3, 2017

Museum educators prepare for the upcoming school year by not only preparing for school programs but also non-traditional education programs such as homeschool days and scout programs. As museum professionals, we recognize there are various groups interested in educational programming museums have to offer. Museums, however, need to continue to expand its offerings and spread the word to those groups to remain relevant for all visitors.
I have had some experience in education programs for non-traditional groups. It is without a doubt a different experience from school programs. At the same time, what all of these programs have in common were the ability to educate and engage students with the materials offered by museums.

Homeschool programming in museums vary depending on what museums offer to their visitors. For instance, my first experience educating homeschool groups was at Noah Webster House & West Hartford Historical Society. There was one homeschool group that came to Noah Webster House, and the students participated in an educational program that was adjusted to accommodate the small homeschool group in one of the pre-existing school programs.

I later experienced working with homeschool students in Long Island Museum’s Homeschool Day program. In May of 2016, there was a Homeschool Day planned in collaboration with the Smithtown Historical Society. Individuals participating in the program were able to visit both places in the same day or choose which place to visit for Homeschool Day. The families signed up with either organization, and they made the decision on whether to visit both places or one of the places. At the Long Island Museum, homeschool students and their families participated in a couple of interactive activities in addition to touring the Museum’s campus. They learned about parts of a 19th century stagecoach, experienced what it was like to attend school in a one-room schoolhouse during the 19th century, and visited the Samuel West’s blacksmith shop. Meanwhile at the Smithtown Historical Society, those who visited the place visited the historic structures and learned how to write with scratch pens (later version of the quill pen).

Many museums created programs that appeal to homeschool students and the majority of these programs helped homeschool students as well as their teachers network with each other. During my research on homeschool programming, I discovered a number of museums that have different programs that welcomed homeschool students and families to their museums. For instance, the New York Historical Society developed the Homeschool Academy which is designed to supplement their curriculum with engaging lessons in their classrooms, studios, and galleries. Also, the Museum of Play had programs geared towards homeschool students.

The Museum of Play in Rochester, New York offer various opportunities and programs for homeschool students to engage with the interactive exhibit spaces. While homeschool students and their families can participate in the Museum’s homeschool activities and lessons aligned with state and national standards, they also have the option to register for school group lessons that can be adapted for homeschool students’ needs.

There are other places that participate in their own versions of Homeschool Day. For instance, the Intrepid Museum of Sea, Air, and Space has Homeschool Days that feature talks and discussions geared towards appropriate age ranges and abilities. Also, there are activities that include an educator-led tour of the Museum as well as a chance to explore various topics through our historic artifacts, photographs and demonstrations. Homeschool students and their families also have time to travel the museum on their own, and can participate in a self-guided scavenger hunt. In addition to the Homeschool Days, homeschool groups of 10 or more students are also invited to take part in the Museum’s K–12 school programs.

Cradle of Aviation in Garden City, New York also has Homeschool Days that include activities such as guided tours and scavenger hunts. Also, when they bring 25 or more students, homeschool families can explore the Museum’s galleries, see a Giant Screen film, and Planetarium Show in addition to attending museum classes. They are welcome to register for any of the museum classes; and the educator-led programs include active discussion, fun visuals, hands-on demonstrations and other related activities.

I also did some research on homeschool programs in Connecticut museums since the beginning of my career in museum education began in this state. One of the examples I found was the Children’s Museum in West Hartford where it has a program known as the Homeschool Series. The Series offers various days in February, March, April, and May which they are able to participate in programs related to science and nature. This museum offers programs that encourage families to engage in hands-on science instruction, inquiry-based learning activities, and cooperative learning opportunities.

The New Britain Museum of American Art in New Britain, Connecticut has Homeschool Days that take place on second Mondays of every month between October and June. According to their site, each month features a different artistic element or medium, historical period, or special exhibit, using the galleries as the classroom. Homeschool students participate in inquiry-based learning and flex visual literacy skills with in-depth discussions of works of art, and sessions end with studio workshops that allow them to delve into the creative process.

Mystic Seaport also has Homeschool programs students and families can engage in during their visit. Their homeschool programs are a series of hands-on learning programs designed specifically for homeschoolers ages 4-13, adjusted for each age; each day of the program concentrated on one theme. Also, Mystic Seaport has Homecoming Community Sailing in which students practice boat handling and become familiar with the basics of water safety and wind.

Connecticut Historical Society has Homeschool Days, or events that give families the opportunity to enjoy engaging, educational workshops, tour our galleries, and connect with other homeschool families. There are short workshops on a variety of topics that are taught throughout the day; two Homeschool Days are scheduled at different parts of the year.

There are many museums and organizations that offer homeschool days and programming. While there are some differences, depending on what the museums’ offer, one of the things they have in common are how they offer interactive events that encourage participation in hands-on activities. These activities not only help homeschool students and families connect with each other but also assist with supplementing their education standards.

In addition to homeschool programs, there are other groups and programs that also encourage connecting with other people and engaging with the materials museums offer. Scout groups, for instance, are also drawn to visiting museums for their educational programs.

Boys and Girls Scout programs encourage them to be active members in their communities and part of these programs inspire them to earn badges that showed they accomplished a task and/or skill to move up a level in the program. Noah Webster House & West Hartford Historical Society and the Long Island Museum, for instance, have programs that are adjusted to meet the these organizations standards not only to allow participants to enjoy their visit but also earn the badges they needed for their programs.

Another example of other programming is family programs that connect them with other families and engage them with the hands-on activities. For instance, while I was at Noah Webster House & West Hartford Historical Society, I worked during a program called Bookworm Adventures with storytelling as well as crafts and other hands-on activities. The particular theme I worked during was Dr. Seuss, and I assisted young children make green eggs of green eggs and ham using marshmallows and green covered chocolates. Meanwhile, the kids pinned a tail on the Cat in the Hat, played with toys, listened to Dr. Seuss’ stories, and made other crafts.

Museums have so many programs and resources to offer. By extending them to groups including homeschool students and scouts, we reach out to audiences that will have another place to interact with other people and take advantage of what we have to offer in educational programming.

What other museums or organizations have similar programs I discussed? Has your organization considered expanding programs like homeschool programs if it does not have a program already? If your organization has similar programming, please share the accomplishments and challenges your museum or organization accomplished.

To learn more about the programs I mentioned in this post, check these out:
http://www.nyhistory.org/education/homeschool
http://www.museumofplay.org/education/homeschool-students
https://www.intrepidmuseum.org/homeschool-days
http://www.cradleofaviation.org/education/homeschool.html
http://www.thechildrensmuseumct.org/programs/homeschool-programs/
http://www.nbmaa.org/classroom/11
https://www.mysticseaport.org/learn/k-12-programs/homeschool/
https://chs.org/education/home-school-day/

 

Day at the Museum: Field Trips for Kids and Museum Educators

Added to Medium, July 27, 2017

Before we know it, it will be time for kids to return to school. The highlight of the majority of the students’ school year is the field trip or two. Both kids and museum educators look forward to these field trips for different reasons. Kids enjoy time away from the classroom to play and to, ultimately, learn. Museum educators look forward to interacting with the students to show them ways to bring the material they learn to life, and to assist teachers in teaching the material the students learn in the classroom. To successfully fulfil our institutions’ missions as well as our schools’ expectations, we learn about what the teachers’ standards are for in the classroom they make sure to follow to help their students fulfil the requirements. By seeing how field trips effect kids and museum educators, we can understand how field trips are appealing and continue to be appealing for years to come.

Museum educators go through a number of steps in preparing for students and teachers’ visiting the institutions. Throughout the year, museum educators attend professional development programs when there are opportunities to do so. Museum educators from various institutions gather together to learn about methods that work in educating school groups. Also, museum educators use a number of resources to learn about what teachers need to know about education standards including Common Core Standards.

Teachers plan their school field trips during the summer for their students in the upcoming year. As museum educators, we prepare for school visits by promoting school programs to teachers with flyers so the teachers know what programs are offered. While at the Long Island Museum, for instance, I assisted in keeping a list of teachers in each school district up to date which is continually updated each school year. Then I use the labeling machine to put the address labels on the school program brochures. Once the school program brochures are distributed, teachers interested in booking programs call to schedule field trips for their students to participate in. After the programs are booked, the supplies are prepared to make sure there is enough for each type of program booked.

Once the preparations are made museum educators wait for the school groups to arrive and then guide the groups through the program once they arrive. There are many things for museum educators to consider when gearing their school programs towards the students and chaperones.

Museum educators can learn a lot about what field trips are like from the other side. Tara Young’s Alliance Labs article “Museum Fieldtrips From the Other Side” went into detail about what it is like as a museum professional to be a participant in the field trip experience. She shared takeaways from a field trip to Lexington and Concord she participated in as a chaperone. Young pointed out in her article a number of takeaways from her experience as a chaperone that museum educators should keep in mind when planning school programs including kids need guidance in making connections, the experience is about so much more than the content, a schedule is just a suggestion, and the skill of the interpreter(or interpreters) makes or breaks the whole experience.

As museum educators, we understand that when we teach school programs there has to be at least some flexibility to make sure that students not only have a positive experience but be able to learn as much as we can teach them. Also, when we treat our schedule as a guideline rather than the rule we are able to be prepared for whatever comes including but not limited to when school groups arrive late and have to leave the museum by a certain time, and technical difficulties. The flexible schedule also allows the students to have a special takeaway from the experience rather than focusing on the school program schedule. By attending professional development programs and training sessions, we would be able to be better interpreters to guide students in the interactive programs we teach.

Young also stressed that it is important to address the physiological needs of the students visiting museums such as water breaks when it is hot outside especially when the majority of the visit is outside . Museum educators need to allow time and space for teachers as well as parents to address those needs, which leads to the whole group being better able to focus on the trip’s curricular goals.

These takeaways are important because to understand the lessons our programs teach the kids need to interact with the material in a way that makes them active participants in their education.

Another way to be able to provide a memorable experience for students attending field trips is to think about your own experience attending field trips when you were a student. For instance, I thought about all of the museums and sites I visited as a kid and what I remember the most about each of these experiences is being able to interact with the activities as well as to be educated. As a museum educator today, I remember my inner student and translate that experience into my own teaching methods.

What do you remember about your own field trip experiences? Has it effected the way you educated school groups that visit your museum or institution? Is there an example of a day that showed how much impact your programs had on the students visiting?

To read Tara Young’s original article, click here: http://labs.aam-us.org/blog/museum-fieldtrips-from-the-other-side/

Is Children’s Play Declining? What are Museums Doing to Encourage Playtime

Added on Medium, July 20, 2017

When I was on Twitter this week, I came across a tweet from Sage Museum Ed, the American Alliance of Museums’ Ford W. Bell Fellow for Museums & P-12 Ed. She tweeted an article that came to my attention from Huffington Post called “Children’s Play is Declining, But We Can Help Reclaim It”, written by Huffington Post contributor Merete L. Kropp who is a child development and family specialist. Kropp shared data that showed how play has been decreasing over the years. According to the data she shared, between 1981and 1992 there was a 25 percent decrease in children’s time spent playing even though experts in child development have stressed the importance of playing. Playtime has continually decreased over the past 25 years as the article claimed.

Kropp discussed the number of possibilities that contribute to the decline in play and how to encourage children to dedicate their time to play. A few of the examples she briefly discussed about the contributions to decline in play include overly structured schedules, too many extracurricular activities, decreased recess time in school, and increased time in front of a screen. While children find ways to play, they play in small amounts of time in between activities and waiting for their parents or guardians to spend time with them when the adults are occupied with other tasks such as meal prep time and talking on the phone. Then Kropp shared how children should be encouraged to have their playtime with a couple of points including scheduling unstructured time for children to be bored and entertain themselves, providing simple toys with multiple purposes that give opportunities for creativity and problem solving, and following children’s lead during playtime and allow them to negotiate and communicate on their own terms.

This article made me think about how museums have been providing many options for children to engage and play not only during school programs but also during the summer. Museums, especially in the museums I have worked for, can engage children in providing outlets for them to be creative and the desired time to express their creativity. Also, museums have the ability to provide time children can dedicate to, as Kropp pointed out, “participate in complex scientific discovery as they hypothesize, experiment and make generalizations about the world and how it works”.

Museums I work for currently and those that I have worked for have various activities and programs that allow children to express their curiosity as well as their creativity.

The Maritime Explorium in Port Jefferson, for instance, has various projects and activities that encourage children’s creativity and playtime. Inside the Explorium, there is a bailing boat, or a boat that removes water from the boat, filled with rice where kids can play inside the boat. Kids are encouraged to play with the rice by figuring out how many cups of rice could fill a bucket, how many spoonful of rice can fill a bucket, and which size funnel would the rice come out the fastest. They not only entertain themselves using the rice but they also learn about measuring in the playing process.

Children in the rice boat also have the time to use their imaginations, and create their own play world. With the rice boat, there are toys including sea creatures in addition to white pipes, funnels, buckets, shovels, plastic cups, bowls, and spoons. They use these toys and tools to create endless possibilities for the world and games they create. For instance, one girl pretended she owned her own restaurant and served various dishes using the rice as her creations. Another example of unique possibilities was when a girl today pretended she was able to create a roof using the white pipes.

Also today, a brother and a sister walked in and created two different ways of play. The brother took the pipes and created a maze that would send the rice through on the other end of the pipes. Meanwhile, his sister used the bowels of rice to feed four toy sea turtles and an octopus, and then used two buckets to create their homes (she buried each of the toys in the rice, and pretended to create rooms for these houses). The rice boat is not the only place in the Maritime Explorium where children can have the opportunity to be creative and play.

In addition to working on activities such as puzzles, Legos, drawings, and learning how to turn on a light bulb only using a battery, there is another activity children can create projects however they wanted with limited instructions. Located in the front center of the Maritime Explorium, especially during the summer, there is a project children can work on that changes each week to give them a chance to create something new to take home.

Some of the projects the kids worked on were bug houses, building with paper towel and toilet paper tubes, and seascapes. Bug houses are places where bugs are attracted to and use for shelter outside made out of twigs. Seascapes are dioramas of views of the sea, and were made with either cardboard, Styrofoam cup holders, or paper with the option of adding sand onto their projects; they also have the option of creating their favorite sea creatures to add to their seascapes. Each of these projects had additional tools and materials such as scissors, tape, glue sticks, paper, ribbons, markers, pipe cleaners, and popsicle sticks children can use to make their projects unique and creative.

There are endless possibilities, especially for their building with paper towel and toilet paper tubes projects, for children to make their projects their own unique projects. For instance, one of the girls participating in the building with tubes project, using the tools and materials available, created her own robot.

Since the Maritime Explorium believes in the constructivist theory, museum educators like myself give few instructions on how they are made in order for children to not only do their projects by themselves but they develop their own problem solving skills and express their creative energies. As long as the building is open during public hours, the activities introduced at the Maritime Explorium provide opportunities for children to increase their playtime which coincidently are also encouraged in Kropp’s article.

Another example of a museum that I worked for and that also provide ways for kids to spend time playing is the Noah Webster House & West Hartford Historical Society in Connecticut. Noah Webster House offers a number of summer camp sessions to allow kids to not only learn more about 18th century America but they also have opportunities to express their creativity.

The summer camp at Noah Webster House in partnership with Westmoor Park, called Colonial Kids’ Adventures, I taught before coming to Long Island allowed children to learn, be creative, and play. Kids have time to learn about 18th century life by performing the tasks individuals living in the time period would have completed such as laundry and mixing recipes to be cooked over a hearth, as well as creating crafts related to the time period including corn husk dolls. They also have time during the day to go outside and play with 18th century toys including ball in cup, stilts, and hoops. I also not only supervised play with the toys but also games that the children decided to play.

When the summer camp children visited Westmoor Park, they participated in outdoor activities that not only allowed them to learn but to play as well. Children learn about outdoor chores on the farm by participating in activities that assist in taking care of the animals including cleaning out stalls. Also, they participated in nature walks throughout the park. Then they played games during lunch breaks and after craft activities. Throughout the program, the children work on their skits which allowed them to express their creativity.

The only rules the children had in creating their skits were they had to be set in the colonial period and reflect what they saw and or learned during the camp. Also, the children were divided into groups based on the assigned family names of people who lived during that period. I assisted them by answering questions they have such as what props and costumes they would need to use for their skits. They created their own dialogue in their stories, and one of the stories I remember was a day in the life of a family traveling through town, visiting neighbors, and eating together at the table. At the end of the program, they performed their skits for their friends and families. Summer camps were not the only way children could have playtime at Noah Webster House.

During public hours and programming, there is a space in the museum that allows children to express their imaginations and creativity. In the lean-to of the 18th century house, there is a space that has a small hearth, cookware, toy food, and silverware that allowed children to pretend to cook and role play stories they come up with. Also, in the rooms off of the lean-to, there is a buttery that stores pretend food the children can use for their playtime and there is another room with a Noah Webster farm set they can play with as well as a sandbox with treasures inside to allow children to find them as if they were archeologists. There are also programs that are geared toward young children that allow playtime and creativity.

Bookworm Adventures, for children between three and six years old and the theme for each program changes each time it is held, promote reading as well as playtime. During the Dr. Seuss themed program I taught, the kids not only listened to Dr. Seuss stories read out loud but they also played with toys, drew and colored pictures, and made crafts. I assisted kids make a sweet version of green eggs and ham using green covered chocolates and marshmallows.

Based on my experience in the museum education field and what I have read in Kropp’s article, I noticed that children not only have a number of things to do in the day but they do need to find more time to play. While the museums I worked for provide opportunities to play, sometimes they are restricted to how long the museums are open and when their adults need to go on to the next thing in their schedules whether it is for kids to attend places such as lessons and/or sports or their adults need to run errands. There are other times that the families also planned other activities to spend more time together. We need to learn to make sure that children can have more time on their own to play, imagine, create, and learn so that way they will be able to understand the communities and society around them more. Museums provide these outlets for children, and should be taken advantage of when the opportunities arise.

How do you feel about children’s playtime? Do you feel that playtime has increased or decreased in recent years? What programs do your museums or organizations offer to allow playtime or time to express their creativity?

To read the article I referenced to, click here: http://www.huffingtonpost.com/entry/childrens-play-is-declining-but-we-can-help-reclaim_us_5935c726e4b0c670a3ce6778?platform=hootsuite