August 27, 2020
Earlier today I came across a group on LinkedIn promoting Curious Experience Design and I decided to take a closer look at their website to see what it is. It has been a while since I released a post examining services and websites geared towards museums, therefore I thought that I would find out what this was about. Curious Experience Design, according to their site and social media pages, designs immersive experiences that enliven the mundane and invite participants to get curious. On their website, they revealed that they not only provide services for museums, but they also worked on projects for festival entertainment, birthday parties, bachelor and bachelorette parties, concerts, open houses, corporate events, team building, brand activation, library programs, college events, prom after-parties, and more.
Their site also described what they designed within their site and in their portfolios they shared on the site. According to the site, they design multimedia games, immersive events, and education programs. They believe that at the core the art of game design is a process of designing experiences and the media is only a tool to create an engaging game experience. Also, I liked that they stated “You don’t need the flashiest technology to impress” because each museum has the opportunity to provide engaging interactive games/exhibits and education programs; while museums have varying budgets to spend on exhibits and programs, there are opportunities to create engaging ones with the resources they have to implement. For the immersive events, they blended live-action role playing and immersive theater, and encouraged participants to wear costumes and become characters themselves.
In addition to multimedia games and immersive events, they also developed educational programs for museums and classrooms between primary school and college. They expressed their belief that learning should be fun since learners can be motivated to engage with subjects being taught by creating compelling stories and challenging players through exploratory play. There are museums, including ones I have previously worked for, that are working towards incorporating more storytelling and interaction to help students in education programs not only take away the important lessons but also gain memorable experiences from. The examples of projects they have worked on were shared on their website in the portfolio section.
One of the projects they worked on took place at the Bostonian Society in which they created an immersive game. According to the portfolio, the educational immersive game was designed to put players into the events that let to the American Revolution on the exact locations the events took place. Inside the portfolio, they stated
Participants were assigned to use a guidebook to locate interpreters on the streets of downtown Boston. Once located, the interpreters, playing 18th-century characters, drew the players into the political intrigues of 1765 with riddles, ciphers and secret plots. Players undertook a series of challenges, culminating in a participatory reenactment of a colonial protest march through the modern, urban streets.
I appreciate that in this program that the participants were able to be in the same locations where the events took place because it would help them become more engaged with the history if they were able to either be in the locations physically or in simulated locations.
If you are curious to learn more, visit their website I have included below.