Art and History Museum Perspectives on Storytelling

February 13, 2020

I decided to revisit storytelling in museum programming to continue discussing its importance from not only the history museum perspective but from the art museum perspective as well. In my previous blog post “Interpretation: The Importance of Storytelling in Museum Programs”, I discussed about the focus of storytelling in history museums, historic house museums, and historic sites to help visitors relate to or identify with the narrative they presented. This blog post also shared my experience in storytelling at the Connecticut historic house museums I worked for. These experiences are part of a small sample of examples of storytelling in museum programming, and it is important to address more perspectives on storytelling.

Art museums, for instance, have the ability to incorporate storytelling within their museum programming. What I think is interesting about art is each piece has varying emotional interpretation with each visitor who views it. Also, there are varying kinds of art styles art museums hold within their collections visitors could view on display such as contemporary, modern, 19th century art, Renaissance art, and abstract. Rather than focusing on being vessels for collections, museums and museum programs have the ability to help people make deeper connections to them. I previously worked at the Long Island Museum and facilitated a program called In the Moment, which helped elders with Alzheimer’s and dementia connect with art pieces, music, and artifacts to spark their memories and encourage them to share their memories. As I observed the participants hold onto replications of pieces in the exhibit, I noticed how happy they become as they describe the memories of family members and places the objects remind them of. Storytelling has a powerful way of expressing emotions, and by making storytelling in museum programs more inclusive it will help visitors create a deeper connection with the collections.

Earlier this month, the American Alliance of Museums (AAM) released a post called “The Transformative Power of Inclusive Storytelling in Museums” in which Makeba Clay (the Chief of Diversity at The Philips Collection) discussed how art can create a deeper connection to our own narratives and our well-being. Clay also described the powerful connections they had when visiting The Philips Collection exhibits. The post continued to make arguments for improving the quality of storytelling within art museums. One of the points Clay made in the post that I find important about all museums is that

At the heart of powerful storytelling, whether through art, science, history, or other focuses explored by museums, lies a strong command of diversity, equity, accessibility, and inclusion (DEAI). By exhibiting work related to my own cultural heritage, TPC facilitates access to memories, emotions, and inquiry intimately tied to my understanding of place, identity, and community. In order to continue catalyzing powerful moments of beauty, empathy, and connection—like the one I experienced that day—museums must find ways to incorporate comprehensive DEAI into who, how, when, where, and why they tell stories. As a field, it is therefore incumbent upon museums to continue expanding their capacity to steward these values in all aspects of institutional life, including but not limited to staff, board, and volunteer composition and development; organizational strategy and operations; facilities design and upkeep; collections and archiving practices; community engagement; and programming.

All museums should be working to incorporate diversity, equity, accessibility, and inclusion; recent professional development programs I participated in suggest that museums are working towards improving the quality of DEAI museum programs. When museum programs’ storytelling allows for more diversity, equity, accessibility, and inclusion, museums can help visitors who have not been previously been affected foster deeper connections with the collections. Also, the more we include in inclusive storytelling the more people will be able to develop deeper empathy for and connection with other people’s stories than they had before. I also believe the values storytelling introduce in museum programs should be extended in museum operations since we would not be able to truly be an empathetic, equitable, diverse, and inclusive if our institutions do not set an example within our operations for our staff, boards, and volunteers.

We are still on our way to creating museum programs with more inclusive storytelling but there is always room to include more, and all museums have the capacity to incorporate storytelling within their programs.

What are some examples of inclusive storytelling have you witnessed or have been immersed into?

Links:

https://www.aam-us.org/2020/02/05/the-transformative-power-of-inclusive-storytelling-in-museums/

https://lookingbackmovingforwardinmuseumeducation.com/2019/10/03/interpretation-the-importance-of-storytelling-in-museum-programs/

Museum Hack’s Relevance: Game of Thrones Mini-Tour

Added on Medium, July 10, 2017

Game of Thrones logo

German Medieval Shield

In my previous posts, I have discussed how museums use relevance to engage audiences with subject matter they present. I wondered what if you did not work for a specific museum but rather a tour company. What would a tour be like with someone outside of the museum? How will they create ways to engage audiences with the subject matter? On Friday, I participated in one of Museum Hack’s evening tours that took place at the Metropolitan Museum of Art in New York City to find out.

Friday’s tour was the Game of Thrones theme tour called Metropolitan Museum of Art: Game of Thrones Mini-Tour. For those who do not know, Game of Thrones is an HBO series which is an adaptation of George R.R. Martin’s A Song of Ice and Fire book series, and Game of Thrones is the first book in the series. I chose the Game of Thrones Mini Tour because I thought it was not a tour that I would expect to find in other places I have visited. Plus, I was interested in seeing how they would tie the show with the pieces displayed at the Met. I also enjoy watching Game of Thrones so I thought it would be a great way to refresh my memory about the series before the new season airs.

There may be minor spoilers of the Game of Thrones series, so be forewarned.

Each of the Game of Thrones tours is adjusted based on the tour guide’s knowledge of a piece in the museum itself, and to connect it someway to the HBO series. The main point of the tour was to show both museum lovers and those who are not fans of attending museums how awesome museums are by sharing how individuals interested in the Game of Thrones series can identify and interact with the museum exhibits.

To get that point across, Museum Hack tour guide, Anna, led activities that the audience participated in throughout the tour. The first example of an activity was introduced during an ice breaker where we were broken up into pairs and came up with our house name, motto, and animal (for instance, my house was House Stragglers, our motto: Pizza is Coming, and our animal was a bear). Throughout the tour, we were encouraged to take pictures of anything in the museum that contains dragons or birds that will later be added for points and whoever has the most points wins a prize; there is an opportunity at the end to take away points from other houses.

Another example of an activity I participated in was verbal jousting. We were given sheets of paper with medieval insults listed in three columns. Then we were separated from our House partners, and were told to choose three insults (one from each column) to use at each other. After shouting these insults at each other, Anna decided the winner by determining whose is the silliest. Not only there were activities related to the HBO series we occasionally participated in during the tour, we were also guided through most of the Metropolitan Museum of Art, and stopped at pre-selected artifacts to discuss similarities to Game of Thrones.

The ties made between the collections at the Metropolitan Museum of Art and Game of Thrones were sometimes strong and other times they were reminders of what we have seen during the show.

During the tour, Anna discussed how George R.R. Martin had written the book series using historical events and figures as inspirations for the events and characters in the A Song of Ice and Fire books and were later portrayed in the Game of Thrones HBO series. For instance, she mentioned the civil war, which was the result of Robert Barathean’s death, to earn the right for the throne of the Seven Kingdoms, known as the Iron Throne, was inspired by the War of the Roses which was a civil war fought to claim the throne of England. She draws connections at each stopping point by talking about what had happen to the characters in the show and what similarities are found in individuals from the past.

For instance, she talked about Robert Barathean and Henry VIII of England by briefly talking about the Game of Thrones character then talked about the 16th century king of England. Both men were kings who enjoyed sports especially jousting. Robert Barathean was the king of the Seven Kingdoms who took over the throne after defeating the previous king of the Seven Kingdoms, Aerys II Targaryen, during a battle known as Robert’s Rebellion. Anna then talked about Henry VIII by talking about his two armors we stopped in front of; Henry VIII was an athletic young king, and during one of his jousting games a horse landed on top of him. He survived but because of the injuries he had as a result, he was no longer able to participate in jousting and began eating an over 5,000 calorie diet that led him to a being fitted for a larger armor with an adjustable chest plate.

Henry VIII’s armor, before jousting accident

Henry VIII’s armor, after jousting accident

Anna also mentioned during the tour that both Tyrion Lannister and Henri de Toulouse-Lautrec could have been friends if they lived in the same world and time. Tyrion Lannister was a dwarf who was a member of one of the wealthiest and most powerful families in the Westeros kingdom; he used his family’s status alleviate the prejudice he received throughout his life from his family and others. Henri de Toulouse-Lautrec was a French painter, known for his paining At the Moulin Rouge (1892–1895), who immersed himself in the colorful and theatrical life of Paris during the late 19th century. As a boy, he suffered from fractures that were later attributed to an unknown genetic disorder which prevented his legs from growing; Toulouse-Lautrec developed an adult-size torso and retained his child-sized legs. Both Tyrion and Henri soothed themselves with wine and prostitution.

The tour included items in the museum’s collections that did not fit into the equivalent of the Westeros culture but nevertheless reminded Anna of one of the character’s helmets worn during the show. Anna took us through the display of Japanese armors to show us decorative helmets that took on various shapes and animals including a rabbit. She introduced the helmets by talking about the Game of Thrones character known as The Mountain. Gregor Clegane, known as The Mountain because of his height at eight feet tall, is a knight who led Tywin Lannister’s (Tyrion’s father) army, and known for his brutality from his numerous war crimes as well as rape and murder of the Targaryen royal family at the end of Robert’s Rebellion.

During the show, he has been shown to be wearing variously shaped helmets which helped create the connection to the Japanese armor helmets. I also connected these helmets to the helmets and armor I talked about when I gave tours of the Butler-McCook House in Hartford; the McCook collected various artifacts during their world trips including Japanese Samurai armor and helmets displayed in the library. These helmets drew many different reminders that help audiences including myself make connections to.

Japanese armor helmets

Overall, I enjoyed the tour very much because it includes activities to help audiences think about the show and keep them actively participating in the tour. I also enjoyed the tour because the connections made to the Game of Thrones show not only captured my interest but made me think about the museum’s collections a little differently than I previously had when I visited the Metropolitan in the past. This tour did refresh my memory about what I have seen on the show so far, and not only did I leave the museum feeling I had an entertaining evening but I also wanted to learn more about the artifacts presented in the tour. If interested in learning more about Museum Hack tours or want to participate in similar tours, find out here: https://museumhack.com/tickets/.

Have you participated in a Museum Hack tour? If you have, what do you think about your experience participating in their tour? If you have not, have you had similar experiences of making connections like the ones I discussed during the Game of Thrones Mini-Tour?

 

Reactions to Blog: “Emotionally Charged Spaces”

I read another blog post from Museum Hack, which is one of their case studies, called Emotionally Charged Spaces: Why You Should Create Immersive Tours with Sensitive Subject Matter. While this was a case study of one of the services they performed for the Canadian Museum of Human Rights in Winnipeg, Manitoba, there is a lot to learn about the challenges of telling a story of a difficult past. According to the blog post, the Canadian Museum of Human Rights’ mission “to create lasting global change in the field of human rights, shining a spotlight on some of the most egregious violations of human rights around the world, and to inspire activism.” To help fulfill the mission, Museum Hack provided the staff training on how storytelling can help people connect with the subject matter the museum presents.

Museum Hack uses the case studies in their blog not only to share what they were able to do for the museums that asked for their services but Museum Hack shared case studies like this one to show what museums can learn from these organizations.

As we know as museum educators, it is important to know how to tell a narrative or story effectively to show audiences how significant these stories are to be able to understand our past or subject matter. Museum Hack pointed out that the goal for programming on difficult subjects is for visitors to be educated, informed, and inspired to make change instead of leaving the place depressed. Also, it stated creating programming and telling stories that both acknowledge the gravity and seriousness of issues while getting audiences engaged without overwhelming them is a challenging objective but worth the effort when received positively. As a public historian, I have both learned and practiced storytelling of difficult subjects, especially slavery.

My previous experience was more focused on doing research for Stanley-Whitman House in Farmington for their symposium program discussing slavery in 17th century Connecticut. In addition to the research presented at the symposium, there were other colleagues that did their own research and presented their findings to share with the community of professionals and individuals interested learning more about the subject.

This experience is one of the examples of the points the blog made that not many challenging subjects are told through engaging programming but mostly through lecture series. To create more engaging programs and storytelling on difficult subject matter, there must be human connection to the topic discussed.

In the case study, Museum Hack revealed that by having guides share their personal connections it will further humanize what the visitor is interacting with. I agree with this because to have relevance in museums, especially with museums discussing difficult subject matter, visitors have to recognize the human connection in these stories. Whether they have their own personal connections to difficult subject matter or not, visitors should at least be able to learn from and understand those who have a personal connection.

Museum Hack also briefly talked about one of their best practices called scaffolding. According to the blog post, scaffolding is a way to strategically maximize visitor engagement throughout a tour. This practice is vital to making sensitive environments less overwhelming for visitors. Scaffolding is a practice museum professionals continue to adapt the museums’ stories to the visitor tours.

What we should take away from the Museum Hack blog post is when presented with the challenge to create an engaging tour with difficult subject matter it is important to make sure there is human connection with the stories. This is also an example of how relevance can be used to encourage engaging visitors to the museums.

What did you think of Museum Hack’s blog post on engaging in emotionally charged spaces? Have you seen scaffolding in other emotionally charged spaces? Share your thoughts. Here is the link to the original post:
View at Medium.com